Project Codename: Untitled
An original game designed and developed by Suryansh, combining hand-built level design with game AI that reacts to how you play. More soon.
Game developer and student of gaming & artificial intelligence. It started with a box of bricks at age three. Now it's code, level design and smarter game AI.
Suryansh Paliath has been building things for as long as he can remember. By the age of three he'd already put together more than nine construction-brick sets, following the instructions at first and then ignoring them to make his own designs.
That same instinct for systems and structure carried him from India to Leipzig, Germany, where he now studies gaming and artificial intelligence. He's interested in how worlds hold together: the rules, the level layout, and the AI that makes a game feel alive.
Right now he's building his own game, and this site is where he'll share the progress, the experiments, and the lessons along the way.
An original title, in active development. Details unlock as it takes shape. Follow the devlog to watch it come together.
An original game designed and developed by Suryansh, combining hand-built level design with game AI that reacts to how you play. More soon.
The disciplines he's studying and practising. Each one is a brick in the bigger build.
Core loops, mechanics, balancing, and what makes a game satisfying to come back to.
Enemies, companions and systems that make decisions, from behaviour trees to learning agents.
Turning ideas into playable builds: gameplay code, tools, and debugging until it feels right.
The brick-builder's instinct, applied to spaces players explore, get lost in, and remember.
The maths and models behind modern AI, and how they can make games smarter and more personal.
Ship small, watch people play, fix what's broken, repeat. The real engine of game development.
A tiny arcade game built for this site, in honour of where it all began. Drop each brick on the tower and line it up. Anything that hangs over gets chopped. How high can you go?
More than nine brick sets completed before most kids can read the box. The beginning of a builder's brain.
From building models to playing games to wondering how they actually work under the hood.
Moved to Leipzig to study gaming and artificial intelligence.
Designing and developing an original game, with progress shared here.
First public build, game jams, and whatever gets unlocked next.
Behind-the-scenes posts on the game, his studies, and experiments with AI.
The idea, the inspiration, and what I hope players will feel when they pick it up.
Read → #002 · Coming soonModular pieces, clear instructions, and the moment you go off-script.
Read → #003 · Coming soonMoving countries, a new city, and what studying games actually looks like.
Read →Suryansh Paliath is a game developer from India who studies gaming and artificial intelligence in Leipzig, Germany. He is currently developing his own game.
He moved from India to Leipzig, Germany, to study gaming and AI.
An original video game, currently in development. Progress is shared through the devlog on this site.
Yes. Playtesters, game-jam teammates, studios offering internships and press are all welcome. Get in touch below.
Playtesting, game jams, internships, collaborations or press: drop a line.